Specialization Question for Warren Buckleitner
Educational Psychology
January 2003 (advisor: Patrick Dickson)
REVISED MARCH 14, 2003
Dialogue between
researchers positively inclined toward the value of technology in education and
those of a more skeptical inclination often generates more heat than light. For
example, the debate between Larry Cuban and Roy Pea is reflected in the title
of Cuban’s book, “Oversold and Underused,” compared with the
title of Pea’s presentation: “What We Know and What We Need to
Know.” This dialogue has continued for many years, without apparent
resolution or movement toward consensus.
You have been asked to speak to the local school board of a mid-size
school district in Michigan. They want you to help them understand this contradictory
stream of research results about the importance of technology in education;
offer advice on how to make sense of this research; and suggest technology
plans and policies consistent with your interpretation. In addition to your
oral presentation, they have asked you prepare a “position paper”
that addresses the following specific points.
• Discuss
briefly your perceptions of the on-going dialogue on the promise of technology
in education, including changes (if any) you have observed. Cite research on
both sides.
• Describe your
own view on the importance of technology in education, offering research
support and explanation for your views.
• Based on this
background, propose three specific actions (and their rationales) to the
board. You may focus your advice on one level of schooling (elementary, middle
school, or high school). Include specific technologies (learning environments,
software, etc.) as examples.
•
Also, present a plan for implementation, follow-through, and evaluation of the
effectiveness of your proposal.
• Discuss briefly your perceptions of the on-going dialogue on the promise of technology in education, including changes (if any) you have observed. Cite research on both sides.
Over the past three
decades, the use of microprocessors-based technology in educational settings
has been the subject of research and debate.
Proponents of educational
technology (Clements, 1992; Dwyer, Ringstaff, and Sandholtz 1991; Kay
1996; Papert 1980; Pea 1995; Sheingold 1991; Shneiderman 1992; Soloway; Spoehr
1994; Suppes 1966; Tinker 1993; Turkle 1995) have suggested that
technology could improve, or perhaps dramatically reform schools. Two predictions stand out. The first
was from an early pioneer in CAI, Patrick Suppes
(1966) who said "one can predict that in a few more years, millions of
school children will have access to what Philip of Macedon enjoyed as a royal
prerogative: the personal services of a tutor as well-informed and responsive
as Aristole." Semour Papert went as far as to say “...much if not all the knowledge
schools presently try to teach with such pain and expense and such limited
success will be learned, as the child learns to talk, painlessly, successfully,
and without organized instruction.” (Mindstorms, 1980). More realistically, Pea has argued that web-based computer tools could be used
to intellectual partnerships and cognitive apprenticeships between learners,
rather than aim at the “cultivation of student’s solo
activities.” He centers this view in the social-cultural perspectives of
Vygotsky. “The computer promotes shared problem solving without
controlling it directly. The teacher is only sometimes present.. technology may
be able to help establish… the general concept of “community of
practice” (e.g., Lave and Wenger, 1991).
Critics of educational
technology the cost effectiveness of the investment, given the limited proof of
performance. They state that technology can distract already overburdened
educators from the business of tried-and-true curriculum methods, that have
research and test scores as evidence (Cuban, Healy, Stohl). As Cuban writes "technological innovations have never been central to any national
movement to improve schooling since the origins of public schools a century and
a half ago. Secondly, the seemingly marginal use of computers and
telecommunications in schools is due less to inadequate funds and all the
typical excuses than to dominant cultural beliefs about what teaching,
learning, and proper knowledge are and how schools are organized for instruction." Others question whether the
abstract, symbolic nature of computers are appropriate, or might even harm for
young children (Healy 2000, The Alliance for Childhood, 2001).
Many of these
issues emerged during a debate between Pea and Cuban (1998) called the pros and
cons of technology in the classroom (www.tappedin.org/info/teachers/debate.html).
Many general issues were discussed, but few specific examples where given,
leaving some observers feeling as if the entire debate was stuck somehow in a
circular loop.
Moving Beyond the Debate
At the onset of any
discussion about technology in education, two points should be made. The first
is that the discussion about change, technology and schools is not new, as
Cuban and Dockterman remind us. Thomas Edison claimed that his new motion
picture technology could “wipe out narrow-minded prejudices which are
founded on ignorance, it will create a feeling of sympathy and as desire to help
down-trodden people of the earth, and it will give new ideals to be
followed.” Secondly, because
technology can come in various forms and can support vast number of theories,
it must be defined before
meaningful discussion of effects can take place. “The first potential difficulty in any discussion of the
‘effects’ of ‘computers’ on children is that the
computer itself is a multifaceted invention. The computer may serve as a tutor, an assistant, a coach, a
mentor, or a drill sergeant; it may offer experiential learning opportunities
through simulations, microworlds, or hypertext programs; it may also provide
tools for word processing, data analysis, music composition, and
telecommunications ... many effects of computer use are also likely to vary as
a function of individual differences in children's aptitudes, backgrounds, and
attitudes. As a result, it simply does not make sense to discuss the effects of
exposure to ‘the computer’ without a specification of the uses to
which it is being put and the children with whom it is being used.”
(Lepper, 1989).
What is happening with
technology in schools? Here are four observations worthy of consideration by a
typical local school board of a mid-size school district in Michigan, as of
Spring 2003.
OBSERVATION 1. THE
NUMBERS OF COMPUTERS IN SCHOOLS IS INCREASING (BUT BECOMING OBSOLETE QUICKLY).
Over the past three decades, the increase in numbers of computers in schools
has increased from 1 to 168 in 1983, to 1 to 6 in 1998 (Anderson &
Ronnkvist, 1999). In addition, thanks in part to programs like the e-rate, 98%
of public US schools are said to have access to the Internet, from 35% in 1994
(National Center for Education Statistics). This survey does not account for
the age of the computer, or if it is actually used.
OBSERVATION 2.
MICROPROCESSORS HAVE CONTINUED TO
EVOLVE OVER TIME, AND DROP IN PRICE. Moore’s Law, the prediction that
there would be an exponential growth in the number of transistors per
integrated circuit (Moore, 1965) has held true to this day, and is expected to
continue through 2010.
Chip Year
Transistors
4004 1971 2,250
8008 1972 2,500
8080 1974 5,000
8086 1978 29,000
286 1982 120,000
386 processor 1985 275,000
486 DX processor 1989 1,180,000
Pentium processor 1993 3,100,000
Pentium II processor 1997 7,500,000
Pentium III processor 1999 24,000,000
Pentium 4 processor 2000 42,000,000
(www.intel.com/research/silicon/mooreslaw.htm).
This rapid evolution of
hardware has resulted in a corresponding change in software. In the past year,
two new computer operating systems have been released: Windows XP (which
attempts to integrate Windows NT and Windows ME), and Macintosh OS X, based on
UNIX. Unfortunately, nearly all of the computers found in 98% of USA schools
are running older operating systems, considering that the survey referenced in
Observation 1 was taken prior to the launch of these operating systems. Both
operating systems take advantage recent microprocessors to enable more
sophisticated, graphically detailed software. Other advances have been made in
LCD computer displays, wireless Ethernet technology and battery life.
The hardware/software
innovation has not been limited to traditional computers. A new generation of
smart toys and portable computing devices now make it possible for teachers,
parents or librarians to bring interactive media experiences to a child,
without the complexity of a desktop computer. These include the LeapFrog
LeapPad (1999-2003), the AlphaSmart Dana (2003), Neuorosmith’s Music
Blocks (2000), the PowerTouch, Fisher-Price (2003), with more on the way this
fall.
OBSERVATION 3. THERE IS
LIMITED, BUT INCREASINGLY SOLID EVIDENCE THAT THE TECHNOLOGY PROPONENTS ARE
RIGHT
A search of ERIC on
research on the effects of technology on learning brings up thousands of
studies on a wide variety of topics. One pattern that emerges is that the
research results are more reliable when both the “technology” and
the outcomes are carefully defined (Lepper, 1989). Research has demonstrated the
benefits of technology when applied to tasks such as word processing
(Bangert-Drowns, 1993), learning pre-math skills (Elliott, 1997), learning
about the weather (Gardner, Simmons & Simpson, 1994), reasoning abilities
(Raghavan & Sartolis, 1997), and math problem solving (Wenglinsky, 1998)
can be found. The computer’s utility for specific functions such as
editing video or helping children with special needs (Hasselbring, 2000) has
also been noted. In addition, meta-studies on computers and learning by Kulik &
Kulick (1991) and Bialo & Sivin (1997-2000) provide useful, but dated
summaries of research in this area. One can conclude, when comparing technology
vs. non-technology learning settings, that there can be benefits to a
technology-based approach, providing the tasks are well defined.
OBSERVATION 4. THERE IS
EVIDENCE THAT THE CRITICS ARE RIGHT
A visit to any typical US
elementary classroom can prove critics to be correct. Ask a forth grade teacher
if he or she uses technology, in any form, for daily instruction. Or examine a
typical child’s backpack at the end of the day to see what types of
materials are sent home. Many non-interactive, non-self-correcting worksheets
there still used, despite significant investments in wiring schools (e.g., with
the eRate of the ‘90s). It is natural to wonder why, in an age when
microprocessor power is exponentially growing, that student backpacks are still
filled with paper. The conventional wisdom leans toward the critics.
If interactive media does
bring advantages to the education process, and schools have the hardware, why
isn’t it being used? In order for a teacher to use any new technology,
the perceived benefits must exceed the perceived. “A model that is teacher-driven rather than district
directed, which is based on making time and resources available for teachers to
experiment with technology on their own terms, and which includes finding ways
to enable teachers to instruct with each other informally about personally
satisfying and effective technology uses.” (Zhao & Ropp, 1998). Put another way, “if the technology doesn't support the classroom
environment-if it creates a discipline problem or undermines teacher control,
either of pedagogy or management, it won't be used.” (Dockterman,
2002).
• Describe your own view on the importance of technology in education, offering research support and explanation for your views.
Microprocessor-based
technology hold great promise for the education of children, but most of that
promise has not yet been realized. Two questions should be addressed when
approaching this issue.
Question 1) How does
technology support the development of the child?
If Piaget and Vygotsky
were alive in these times, they would advise researchers to pay attention to
the existing road maps of human development that they worked to give us; and to
look at any new technology through this lens. Cole and Cole (2001) provide six
essential human development “tools”, four of which I feel are
useful for understanding the proper role for technology in education.
1) Sequence is
fundamental in development. In other words, we know a lot about what children
can do at each stage, and by giving the a rich foundation at the beginning, we
can prevent problems before they occur. This means that we must consider each
interactive media experience as a material, and evaluation whether it is
appropriate for a child’s particular stage of development.
2) Timing is Important.
There are times when there are windows of development where learning
opportunities occur that won’t be repeated. As educators, we watch for
these opportunities, and use whatever technology tools we have at our disposal
to enhance prime developmental opportunities.
3) Development emerges
from multiple sources that act more or less simultaneously and interactively.
This view is pertinent regarding the nature/nurture debate common in child
development. When used appropriately, interactive media products can provide
important empowering experiences children. (Dan Shade has documented this in
preschool settings).
4) Development is
culturally mediated. We must view technology-based products as additional
products of culture, both good and bad, and respond accordingly. As online
multiplayer games continue to be created, mobile phones and PDAs with Instant
message capabilities will undoubtedly move symbols into a child’s life at
an earlier age. But that doesn’t mean a child will develop any faster
(see #1).
The essential guiding
question should always start with “how does this new technology support
the learner, when viewed trough the lens of child development processes? Is it
worth the price? Only if we can justify it from this perspective is it worth
continuing.
Question 2. How does
the technology support the existing classroom structures? Envision a 4th grade classroom
in the year 2020. Nearly all educators who have experienced a search with
Google or that have played with a powerful history simulation like new
Liberty’s Kids knows that technology “offers an incredible
opportunity of engaging kids in learning by creating or enhancing communication
options, putting learners in touch with more capable others, and fostering
collaborative learning opportunities” (Ames, 2002)
However, it is important
that any new technology respects existing classroom processes. Only when a
classroom teacher decides that technology will take away existing worries,
instead of adding them will it have a chance of improving the quality of
classroom life.
• Based on this
background, propose three specific actions (and their rationales) to the
board. You may focus your advice on one level of schooling (elementary, middle
school, or high school). Include specific technologies (learning environments,
software, etc.) as examples.
Steps
to Becoming A “ --INSERT PROJECT NAME--” District
The
title for this sequence should be generated, and voted on, by the entire staff
so that they have ownership over the concept at the onset. While outside
technology implementation plans exist and are useful to consult (e.g.,
ISTE’s NETS standards) it is important to keep in mind that any change is
more likely to work if each member of the district has a stake in the change.
(Ropp). Also, many district technology plans tend to emphasis the technology
instead of the existing curriculum. The following three-point plan outlines key
events that are necessary for successful technology integration.
Action 1. Google on every desk and in every
backpack. Every student, regardless of family income level, will be issued a
light, durable portable TabletPC-like hardware device that requires no training
to use (open it up and it turns on), is theft proof (disables itself if it is
the wrong hands) is affordable (multiple venders make the same product), and it
runs off the shelf software from many different vendors. It must have enough battery power to
last the entire day, and have the ability to link to any wireless network, of
the variety being installed currently in MacDonald’s restaurants in
Manhattan. A note of caution is in
order, from the perspective of the taxpayer. This category of hardware is
presently evolving and it is important not to be a pioneer when making district
wide purchases. As a rule of
thumb, let 100 other districts buy and successfully implement the hardware
first.
Action 2. Interactive
Teacher Utilities, Including Electronic Report Cards, Attendance and Lesson
Plans. Technology must replace the mundane tasks that the teacher presently
does. Paper report cards and lesson plans will be replaced with
“smart” alternatives that are linked directly to electronic lessons
and Internet, so that classroom management tasks are automated and integrated.
One can foresee a time when these electronic assessment tools are proven to be
reliable measures of individual achievement, replacing the need for state and
national standardized tests. In the meantime, here are some specific product
recommendations for the teacher’s computer.
· DateBk5, Handango,Palm OS utility for personal
organzation
· Dreameweaver MX Studio, Macromedia, a utility for
creating and managing Internet sites
· Essential Tools: Teacher Tools, Tom Snyder
Productions, teacher utility for making tests, worksheets and puzzles
· Google
· Group Fusion, Centrifuge Solutions LLC, utility
for calendaring
· Handmark Checklist 2.0, Handmark, Inc.,utility for
making classroom checklists
· KeyContacts,Chapura, Inc., palm utility for
keeping contact information
· Learner Profile 3.0, Sunburst Communications,
Inc., assessment utility for teachers
· LockerManager, Dudley, Inc., a utility for
administrators to keep track of locker information
· McGraw-Hill Learning Network, The (www.mhin.com), The McGraw-Hill
Companies, teacher utility
· mCLASS:Reading, Wireless Generation, Palm OS
utility for reading assessment
· School Center, School Center, utility/company that
offers web development services for schools
· Suite for Teachers, ADLSoftware, PDA utility for
teachers
· ThinkWave Educator, ThinkWave, Inc., utility for
tracking and sharing grades
Action 3: Interactive
Curriculum Materials. A set of well-designed interactive basals that provide
each child with an in-depth, quality interactive experience with each subject,
with enough depth of content, interactive text books will come with print books
as supplements, not the other way around. Last fall, Harcourt announces
formation of an eLearning Group (part of the Reed Elsevier Group, who also now
owns Classroom Connect). So there are indications of electronic textbooks in
progress. Here are some existing interactive materials for the student’s
computer.
· Adobe Photoshop Elements, Adobe Systems
Incorporated, art, creativity, design, graphic arts, how to use Photoshop
· Decisions, Decisions Online on CD-ROM, Tom Snyder
Productions, social studies, current events, critical thinking
· Duke TIP Series: Peace and Protest, erroyo,
history
· Holt Interactive Spelling Level 1, Holt, Rinehart
and Winston, spelling, reading
· Google, reference
· Hungry Red Planet, Health Media Lab, Inc.
nutrition
· HyperStudio 4, Knowledge Adventure, creativity,
programming, HTML editing
· Inspiration Version 7, Inspiration Software, Inc.,
organization, brainstorming, critical thinking
· Math Arena Advanced, Sunburst Technology, math,
algebra, geometry, measurement
· Microsoft Office, Microsoft Corp.creativity,
spread sheets, writing and presentations
· National Geographic 112 Years CD-ROM Collector's
Edition, Topics Entertainment, geography, social studies, history, science
· On Track Time, Money & Fractions 1-2, School
Zone Interactive, telling time, money, fractions
· On-Track Same or Different/Beginning Sounds Value
Pack, School Zone Interactive, reading
· Oregon Trail 5th Edition EEV, Riverdeep - The
Learning Company, US history
· Pencil-Pal Kindergarten, School Zone Interactive,
math, reading, shapes, colors, numbers, counting, alphabet, patterns, etc.
· Print Shop 7 School Version for Macintosh, The,
Riverdeep - The Learning Company, creativity, design, printing
· ProjectPower v.2.5, Kids Energy, Inc., a utility
for finding, modifying assigning and monitoring student activities/projects on
the Internet
· QuickMind.net, Sunburst Technology, a complete K-3
online math and reading curriculum
· Riverdeep Destination Math and Reading, another
K-3
· Tenth Planet Explores Math Number: Experimenting
with Ratios, Sunburst Communications, Inc., math: ratios, equivalent fractions
· The Graph Club 2.0, Tom Snyder Productions,
· Time Engineers, Vibrating Virtues, Inc., science,
engineering
· TimeLiner 5.0, Tom Snyder Productions, history
· Type to Learn 3, Sunburst Communications, Inc.,
typing, keyboarding
When all three of these
goals are reached, the benefits of a digital classroom that have been discussed
by a legacy of optimistic, mostly constructivist reformers (Suppes, Banat, Pea,
Papert, Shank, Snyder, Clements, Shade, Hawkins, Piestrup, Kay) may be
realized.
•
Also, present a plan for implementation, follow-through, and evaluation of the
effectiveness of your proposal.
Using the suggestion of
Zhao and Ropp, my first approach would be to start with a “bottom’s
up” approach by understanding the processes of individual and classroom
development, and asking teachers directly what they want the technology to do
for them. But before initially
approaching them, a selection of latest products would be showcased for the
teachers during a one day “Show and Tell” session. Emphasis would
be on technology that they can use immediately (such as a digital camera for
the creation of online photographs, MClass Reader for the PalmOS, digital
videotape and iMovie, a videoprojector. After this day, teachers would be
surveyed to see which products they want to use.
The next step would be to
document individual success stories in a publicly, using digital video and
photography (e.g., the medium is the message). Each school would post these
accomplishments on their Internet site, and examples of effective use, along
with lessons learned, would be shared as part of regular staff meetings. The
idea is to disseminate the ideas that work, from classroom to classroom.
Finally, no plan can survive work unless it results in higher standardized
measures of achievement. I would suggest that these measures continue to be
used to evaluate the plan.
Conclusion
Few would dispute that
most children currently attending US rarely use interactive technology over the
course of a typical day, besides a one hourly visit to a computer lab. The
current method of delivering content doesn’t branch, self-correct, or tie
into any larger assessment system. As a result, today’s teachers are
still photocopying and grading worksheets. While the majority of school buildings have high speed Internet
access, the nervous system of the network is not complete, until every student
is online. These students
represent the “synapses” of the digital nervous system. There has
been no other time in educational history when there has there been so much opportunity.
The Google search engine proves to even skeptic that it is actually possible to put the world’s
knowledge at a first grader’s fingertips. Perhaps it is not quite the
same as Suppes “own personal Aristotle” but it is pretty close.
Every element needed to implement the three steps currently exists—the
Internet, wireless LANS, portable computers, and integrated software
systems. The trick is to stay
focused on what is best for child development, and to give the teachers a stake
in the process.