The Bologna New Media Prize

Bologna Kids

October 1, 2003

Dear Children's New Media Publishers--

This is to inform you that we have decided to end the Bologna New Media Prize (BNMP) with the 2003 awards announced in April.
Since 1996, the BNMP has set the standard for bringing news of innovation in children's publishing across borders. The prize has helped good ideas reach more children as well as to recognize innovative publishers, large and small.
Innovation in children's publishing will continue to be an important priority at the Bologna Children's Book Fair. For example, Children's Software Revue will again cooperate with the Bologna Children's Book Fair to offer a workshop on the design of children's interactive media products. "Dust or Magic Bologna" will be held in Bologna on Friday, April 16, 2004, from 9:00 AM to 4:30 PM, during the next Book Fair. This workshop will enable participants to quickly find out "what's new" in children's interactive media. To register, visit
Another opportunity for children's new media publishers is the 2004 Global Learning Initiative (GLI) Awards, which spotlights innovative educational books, products, and new media products represented at the Bologna Children's Book Fair. These awards will be judged and presented "live" in the GLI demonstration classroom. Visit for more information.
Thank you for your past participation in the Bologna New Media Prize program. We hope to see you next April in Bologna.
Sincerely yours,
Warren Buckleitner, Coordinator
Bologna New Media Prize

Bologna children's book fair

Children's Software Revue


To learn more about this ambitious international award, read the PDF version of

WORLD OF CHILDREN'S INTERACTIVE MEDIA" from the May/June 2003 issue of Children's Software Revue


Bologna, Italy (March 24, 2003)-- The Bologna Children's Book Fair is pleased to announce the winners of the 2003 Bologna New Media Prize, a juried award honoring excellence in children's "new media" products. The task this year was ambitious-- select only six winners from 2002's total entries of 538 products from twelve countries.

  • Number of titles considered for this year's prize: 538 from twelve countries
  • Number of Winners: 6 (3 Winners, 2 Citations for Excellence, 1 eBook)
  • Number of Jurors: 6, representing England, France, Germany, Italy, South Korea and the United States.

A group of six editors and reviewers representing Asia, Europe and the United States were asked to make their selections without regard to language, country of origin, or size of publisher. Six winners were named, consisting of three "Winners," two "Citations for Excellence," and one eBook.


The Bologna Children's Book Fair is the world's largest trade fair dedicated to books, textbooks, and new media products for children. The annual fair, held in Bologna, Italy in early April of each year, is attended by 1,400 exhibitors from over 75 countries. Children's Software Revue (CSR) is a New Jersey, USA-based publication designed to assist educators, librarians, and parents as they find and use software. The newsletter editors were recognized by the Software Publisher's Association with the Codie award for "Best Software Reviewer". For further information about the Bologna Children's Book Fair, contact the Secretariat in Bologna, 39-51-282-242 (phone), 39-51-282-333 (fax). To learn more about CSR, contact Pat Sevchuk 1-908-284-0404 (phone), 1-908-284-0405 (fax)

All commercially available software (including Internet sites) for children ages 2 to 15 except video games or shareware.
There is no entry fee.
Beta and pre-release copies are welcome as long as they are in workable condition.
All children's software released between January 1 and December 31 of the current year will be eligible for consideration (significant upgrades of an existing product will also be eligible for consideration).

For more information, please visit the Bologna New Media Prize Home Page.


  • Warren Buckleitner, USA
    Editor of Children's Software Revue, a bi-monthly publication covering children's interactive publishing.
  • Caterina Cangià, Italy
    Teaches new technologies at the Salesian University of Rome, and is the Director of La Bottega d'Europa, a communication school for children.
  • Thomas Feibel, Germany
    Author of the "Guide to Children's Software", the "Guide to Educational Software" and "Good Sites, Bad Sites - the Best Websites for Children."
  • Georgia Leguem, France
    Librarian at the children's multimedia library of the Cité des Sciences et de l'Industrie in Paris.
  • Bob Hughes (UK)
    Author of Dust or Magic: Secrets of Successful Multimedia Design. Visit
  • Kyung Woo Lee, South Korea
    Professor Emeritus of Education at the Ewha Women's University in Seoul, Korea.


The annual prize, established in 1997, was designed to encourage excellence and innovation in children's interactive media, as well as to make children's software publishers more aware of the resources available at the Bologna Children's Book Fair. A panel of reviewers from Europe, the United States, and Asia met in Bologna, Italy each year to select the prize winners. The winners were announced at opening ceremony of the Bologna Children's Book Fair.



Fritz & Fertig' Learn to Play Chess (Germany)
Terzio (
A most innovative and child-friendly chess tutorial, this program has children moving through an adventure and series of exercises to learn the rules and strategies of the game.

Bygg hus med Mulle Meck (Sweden)
Levande Bocker (
A delightful adventure that gives children a sense of "limitless playspace". The game requires problem solving and creativity while offering prosocial messages of cooperation and comradery.

Zoombinis Island Odyssey (USA)
Riverdeep - The Learning Company (
Original characters combine with compelling logic puzzles to make this program both educational and addictive. The introduction of ecological concepts is effortless and witty.

Animal Crossing (USA)
Nintendo of America (
Notable for its innovative real time design, and emphasis on reading and communicating (exceptional for a video game), this simulated community of animals is cleverly executed and extremely addicting to play. The game requires perseverance, logic and an understanding of the social relationships between the characters.

I Spy Challenger (USA)
Scholastic Consumer Software (
The first worthwhile educational game for the Game Boy platform, this set of puzzles requires memory, visual acuity, creativity and logic. Based on the I Spy book series, the games present rhymes to children, who must ultimately solve the riddles by looking for clues and images, and applying Venn diagram and other types of classification logic.

Domicile D'Ange Heureux (France)
DADA Media (
Mischievous Little Angel stars in this lovely ebook designed to help prevent accidents in the home. Concepts are delivered through short, funny stories and entertaining games. Highly and interestingly interactive, the program is notable for its responsivity and appealing, picturebook graphics.


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