The Bologna New Media Prize

—ARCHIVE PAGE—

 

The Bologna New Media Prize was established in 1997 to encourage excellence and innovation in children's interactive media, as well as to make children's software publishers more aware of the intellectual depth of the Bologna Children's Book Fair. The last year of the prize was 2003.

Archived Winners can be downloaded in PDF format, here:

1997 | 1998 | 1999 | 2000 | 2001 PDF or in HTML | 2002 | 2003

About the Prize
From 1997 to 2003, Children's Software Revue (now called Children's Technology Review) worked in partnership with the Bologna Children's Book Fair to identify and celebrate quality interactive media products for children from around the world.

In the early Spring of each year, eight experts from Europe, the United States and Asia met in Bologna, Italy to select the winners. Winners were announced at opening ceremony of the Bologna Children's Book Fair.

The prize helped good ideas reach more children as well as to recognize innovative publishers, large and small, during a formative and rich period in children’s publishing.

I was fortunate to serve as the prize coordinator for this event; and will forever miss the international cooperation that this prize effort entailed.The jurors -- and the Bolognafiere staff -- worked hard making these choices, which will be archived on this page as an artifact of thousands of hours of work.

We have maintained this page for academic purposes. The children's book equivilent of the award, the BolognaRagazzi award, still exists. If you have any questions about the BNMP, don't hesitate to send me an email -- it remains one of my favorite topics.

 
Warren Buckleitner, (Former) Coordinator
Bologna New Media Prize

Bologna children's book fair

Children's Software Revue

 



To learn more about this ambitious international award, read the PDF version of

"JUDGING A
WORLD OF CHILDREN'S INTERACTIVE MEDIA" from the May/June 2003 issue of Children's Software Revue

 

Bologna, Italy (March 24, 2003)-- The Bologna Children's Book Fair is pleased to announce the winners of the 2003 Bologna New Media Prize, a juried award honoring excellence in children's "new media" products. The task this year was ambitious-- select only six winners from 2002's total entries of 538 products from twelve countries.

  • Number of titles considered for this year's prize: 538 from twelve countries
  • Number of Winners: 6 (3 Winners, 2 Citations for Excellence, 1 eBook)
  • Number of Jurors: 6, representing England, France, Germany, Italy, South Korea and the United States.

A group of six editors and reviewers representing Asia, Europe and the United States were asked to make their selections without regard to language, country of origin, or size of publisher. Six winners were named, consisting of three "Winners," two "Citations for Excellence," and one eBook.


THE PEOPLE BEHIND THE PRIZE: THE BOLOGNA CHILDREN'S BOOK FAIR AND CHILDREN'S SOFTWARE REVUE

The Bologna Children's Book Fair is the world's largest trade fair dedicated to books, textbooks, and new media products for children. The annual fair, held in Bologna, Italy in early April of each year, is attended by 1,400 exhibitors from over 75 countries. Children's Software Revue (CSR) is a New Jersey, USA-based publication designed to assist educators, librarians, and parents as they find and use software. The newsletter editors were recognized by the Software Publisher's Association with the Codie award for "Best Software Reviewer". For further information about the Bologna Children's Book Fair, contact the Secretariat in Bologna, 39-51-282-242 (phone), 39-51-282-333 (fax). To learn more about CSR, contact Pat Sevchuk 1-908-284-0404 (phone), 1-908-284-0405 (fax)

ELIGIBLE SOFTWARE AND INTERNET SITES (NOTE: THERE WILL BE NO PRIZE FOR 2004)
All commercially available software (including Internet sites) for children ages 2 to 15 except video games or shareware.
There is no entry fee.
Beta and pre-release copies are welcome as long as they are in workable condition.
All children's software released between January 1 and December 31 of the current year will be eligible for consideration (significant upgrades of an existing product will also be eligible for consideration).

THE JURORS (2003)

  • Warren Buckleitner, USA
    Editor of Children's Software Revue, a bi-monthly publication covering children's interactive publishing. http://www.childrenssoftware.com
  • Caterina Cangià, Italy
    Teaches new technologies at the Salesian University of Rome, and is the Director of La Bottega d'Europa, a communication school for children. http://www.labottegadeuropa.it
  • Thomas Feibel, Germany
    Author of the "Guide to Children's Software", the "Guide to Educational Software" and "Good Sites, Bad Sites - the Best Websites for Children." http://www.feibel.de
  • Georgia Leguem, France
    Librarian at the children's multimedia library of the Cité des Sciences et de l'Industrie in Paris. http://enfants-du-net.org/takalir
  • Bob Hughes (UK)
    Author of Dust or Magic: Secrets of Successful Multimedia Design. Visit http://www.dustormagic.net
  • Kyung Woo Lee, South Korea
    Professor Emeritus of Education at the Ewha Women's University in Seoul, Korea.

ABOUT THE PRIZE

The annual prize, established in 1997, was designed to encourage excellence and innovation in children's interactive media, as well as to make children's software publishers more aware of the resources available at the Bologna Children's Book Fair. A panel of reviewers from Europe, the United States, and Asia met in Bologna, Italy each year to select the prize winners. The winners were announced at opening ceremony of the Bologna Children's Book Fair.

 

 

 THE 2003 WINNERS
Fritz & Fertig' Learn to Play Chess (Germany)
Terzio (www.terzio.de)
A most innovative and child-friendly chess tutorial, this program has children moving through an adventure and series of exercises to learn the rules and strategies of the game.


Bygg hus med Mulle Meck (Sweden)
Levande Bocker (www.levande.se)
A delightful adventure that gives children a sense of "limitless playspace". The game requires problem solving and creativity while offering prosocial messages of cooperation and comradery.


Zoombinis Island Odyssey (USA)
Riverdeep - The Learning Company (www.zoombinis.com)
Original characters combine with compelling logic puzzles to make this program both educational and addictive. The introduction of ecological concepts is effortless and witty.

CITATIONS FOR EXCELLENCE
Animal Crossing (USA)
Nintendo of America (www.nintendo.com)
Notable for its innovative real time design, and emphasis on reading and communicating (exceptional for a video game), this simulated community of animals is cleverly executed and extremely addicting to play. The game requires perseverance, logic and an understanding of the social relationships between the characters.


I Spy Challenger (USA)
Scholastic Consumer Software (www.scholastic.com)
The first worthwhile educational game for the Game Boy platform, this set of puzzles requires memory, visual acuity, creativity and logic. Based on the I Spy book series, the games present rhymes to children, who must ultimately solve the riddles by looking for clues and images, and applying Venn diagram and other types of classification logic.

BOLOGNA CHILDREN's eBOOK WINNER
Domicile D'Ange Heureux (France)
DADA Media (www.dadamedia.com)
Mischievous Little Angel stars in this lovely ebook designed to help prevent accidents in the home. Concepts are delivered through short, funny stories and entertaining games. Highly and interestingly interactive, the program is notable for its responsivity and appealing, picturebook graphics.

 

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