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A Conversation With Jan Davidson

CSR Issue: June/July 1997, Page 25

For the first time in 20 years, Jan and Bob Davidson, two successful pioneers in the children's software industry, cleaned out their garage ("Bob and I haven't had time in 20 years!"). In case you haven't heard, the Davidsons recently left the very successful company they built (Davidson & Associates, Inc.) and are now focusing their energy on philanthropic and investment activities, and, of course, some spring cleaning. So while Bob finished up the garage, we talked to Jan about the changes at Davidson and her thoughts about children and new media in general.

You are perhaps best known for Math Blaster. When did it first come out?
On Feb. 23, which happens to be my birthday, in 1983, the first Math Blaster was brought to the market. It ran on an Apple II with 48K.

You've come such a long way and seen so many changes since then. What were some highlights of your career in educational software?
There's just so many! When we started the company, I remember first having to make the big decision-- "Am I going to be a teacher or a business person?" That was very hard ... I always thought of myself as a teacher and I felt that I was betraying my goals by leaving the profession. I talked to a lot of people, certainly a lot with Bob, and he said to me "What's your real goal? Is your goal to be a teacher, or is that your strategy? ... Your goal is to help people learn, right?" And I said yes, and he said "And your strategy was to be a teacher? So are you willing to change strategies to be in business?" I thought of it that way, and I could do it, and I made the decision to go into business.

So what happened next?
We had to spend a lot of time creating the industry because there wasn't much educational software to speak of; much less a way to get it to market. Getting dealers to devote shelf space to educational software was a big effort. For example, to get people to realize the value of computers for learning, we started Computer Learning Month which evolved into the Computer Learning Foundation. When our company got to the point when we needed professional business management, bringing Bob into the company was a real key point. Under his leadership, I was able to let him run the company while I focused on developing products.

What led you and Bob to leave Davidson?
I really am very proud of the people at Davidson and love them very very much. I also loved watching them grow, but when we sold the company we had differences of opinion with the new owners over matters of company goals and values. While we have a lot of friends at Davidson that we want to support as far as helping them on an individual basis, we have no working or consulting relationship with the company.

You mentioned values. What do you mean by a company having values?
Companies need to be purpose-oriented as well as profit-oriented. Many media companies that create movies, television programming and software are saying that you just can't run a business without compromising on standards, but I don't agree. We were able to do it at Davidson for years. We proved that you can run a good business, you can make money, you can create a great environment for your employees, and you can create something your customers value, all in a way that helps society. I think that we're in a crisis situation with our young people, and that puts us all at risk. If every corporation took a little more responsibility for what they put out, we'd have a better world.

So does this mean you won't be making educational software?
I am not able to work in educational software because I signed a non-compete agreement with CUC. So now I'm dividing my time between philanthropy and in developing new education-related business. On the new business side, one of the new companies we've helped form is thinking a lot about how very young children's brains develop. The company is called EduPlay and is working on a set of "smart toys" for children in the 0 to 5 age range. That's pretty exciting to me.

What about software for girls? Is there enough in your opinion? What would you like to see?
Oh, I'd like to see so many more things for girls. I'd love to see a "girls world" on the Internet, and I'd love to see more great math products for girls. One startup company that I'm impressed with is Girl's Games. Laura Groppe, the founder of that company, really started it right by first researching and understanding what girls want. I just think that she focused the right way in developing the product Let's Talk About Me. She is serving those girls by making these kinds of products.

There certainly are a lot of girls products coming out. Have you seen Barbie Fashion Designer, as advertised on Saturday morning TV?
It's interesting how that product sold more in a shorter time than any other product in history, including the best selling games! And it's just a niche for girls (there aren't too many little boys playing with that title, I don't think). So that tells you something. It was an incredible hit from a sales perspective. It also tells us how licensed characters can sell product.

You've been at the center of such an incredible period of change in both education and technology. What is that like?
I am having fun. I don't think of what we've done as work because I just love what I do, I guess because it's my choice. I've learned that nothing really goes the way it's planned and there are lots of bumps along the road. Some times it's two steps forward and one step backward, and sometimes it's two steps backward and one step forward. But I feel that [throughout the Davidson years] somebody was watching over me, and that now it's time for me to do this new thing. And now I have the chance to give something back.



Copyright 1998, Children's Software Revue

"I think that we're in a crisis situation with our young people, and that puts us all at risk. If every corporation took a little more responsibility for what they put out, we'd have a better world."

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